you're right about paladins, they're always appear after returning amulet on Debir. Although it is not necessarily their first appearance. I've seen them few times in the tent behind Hector Norbu; but that's random as we all know. And yes, one has to move the Bolo droid for the amulet, but since he is not a continent scroll guardian, it is ok

here is a small update after 154 fights. That is roughly half of the game, still going no-loss. I haven't got access to Elon, shettera or any of those later islands. I was quite lucky with relatively easy Verona & Montero guardians, but other scrolls are guarded by those overpowered orcs mostly. I have done all fights which although very difficult, did not require casting practically any spells. I also bought upgradeable items and gained experience there. My core army you can see in the screenshot. I have to say that difficulty of game rises faster than the strength of droids, rune mages etc, and no-loss seems unlikely, we'll see.
So here are the other possibilities:
- Mesmer quest gives black knights. I have around 8 x eviln scroll
- use Call of death to get ancient vampires (vampires) & use their drain ability. ideally in the fight where there are no strong shooters and there is a spot with limited access.
- use ghost + stone skin in similar way
- I found a few time back scrolls. So I can wreak havoc for two turns, divert enemy fire and then get the full numbers back. Ideally with strong special skills which would be handy for recharging. Royal griffins - they're level 4, damn, or maybe goblin shamas and their astral damage? or even royal snakes
- I have not tried those owerpowered orcs yet. orc veterans with haste? can loose approx 1600htp which rune mages can heal. How about little goblins? If I can divert enemy fire to some other target, they deal tremendous damage.
- good old fear spell. since my lowest unit is level 3 droid, units lower than that can be kept at bay. Well at least at end of the fight if repairing is difficult