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Old 12-30-2012, 01:03 PM
R@S R@S is offline
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Join Date: Apr 2009
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Welcome back

Do you still have those uniforms you made a while back? If so, would you be interested in having them being a part of the next version of BSM?

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Originally Posted by Ninja2dan View Post
1) Magazines/manuals - I've been finding a few manuals and magazines here and there, and they give the option to read them. When doing so, time seems to skip ahead a few hours but I don't see any messages that state changes. The item descriptions are not stating any skill changes will be made, so I really don't know what their purpose is. You can only read them once, so I assume they are doing something. Any way to get a list of the magazines and manuals and what their function is?
When you read a manual/magazine, you'll get one or two point in various skills and parameters. Like the SVD manual gives you sniper skill points. The higher your INT stat, the higher the chance of getting more points distributed.

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Originally Posted by Ninja2dan View Post
2) Outfits - When you need to wear a specific uniform for a mission, or to "disguise" yourself as part of a specific faction, do ALL members of the team need to be wearing that faction's uniform, or just your main character? I sort of remember that if I was sided with the rebels, entering a government-controlled town would cause them to attack me first. If I was wearing a gov soldier uniform though, they wouldn't attack me until I fired first. Could use some more clarification on how that works.
I think all your team mates are required to wear proper uniforms or battle will be initiated when the map is loaded. Once on the map, you need to keep your distance to the enemy soldiers.

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Originally Posted by Ninja2dan View Post
3) Towns - As of now, I see there is a new tax/income system in place, and it appears to function off of town that you take control over. What's the status on how often towns are attacked, aka getting wiped out and you losing control of it? I do remember before that minutes after leaving a town that you took over, the first patrol of gimps would take it from you. Any tips on how to keep towns under your control easier, without going broke? Or have there been recent changes that solve that problem?
The new economy system is very complex, but I'll give you the best tip I can. Always recruit 25-30 militia when you conquer a sector. You'll then have about 95% chance of keeping it for the foreseeable future. And use the quick recruit function in the field radio dialog, It increases your spending at the same time.

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Originally Posted by Ninja2dan View Post
4) Army base - Does your base get constantly attacked and taken over as well? I remember that I was always losing it and having to take it back, not a huge challenge but it was quite annoying. I am still just starting the game under the new BSM version, so I only have hired 3 guards using the radio. Just wondering how many I'll need in order to keep the base under control.
I never have an issue with losing my base, and I never mess with the militia there either. If you spend time there, if a patrol spots you they'll attack. I played through the game for the government last week, and my base was never attacked. I'm currently playing for the rebels(CGL9) and my base is still safe.

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Originally Posted by Ninja2dan View Post
5) Mines/traps - Has the problem with these been fixed yet? You know, the fact that the enemy never seems to set off trip-based devices such as land mines and tripwires? The only time they ever seemed to work was if you spammed them into spawn zones before the enemy showed up. I have found one landmine so far, and see it is now command-detonate (remote control), so are all mines functioning this way now? I also found some Claymores, can't wait to try those out.
Nope, mines are still wacky, part of battle system code.
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