For every attack that is higher than the opponents defence the base damage is multiplied by 1.0333 with a maximum of 3. This means if Attacker has attack of 30 and damage of 8 to 10 and the Defender has defence of 20 the expected damage will be (8 to 10)+(8 to 10)*10*0,0333 = 10 to 13 (rounded down, plus other modifiers)
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