Quote:
Originally Posted by Lexicon
Merry Xmas Krupi.
Some pits are bad indeed...But some are quite good.(p-39, 109 and few others). What I have to say though, is that CLOD's pits do look good, but when you talk about "immersion" ? In CLOD, Prop f/x are bad, tracers are bad, clouds are bad, plane in a distance are bad, the always blue sky is bad... And an invisible pilot ?!! Im WT, although the pits are less detailed, the glass reflexions are great, sun glare is realistic, "scratches" in plexi are awsome, tracers are good, clouds are good and weather is very good...And terrain ? And trees ? And buildings? WT all the way...
I agree that in terms of a "sim" (FM, DM and technical specs) CLOD may meet the standards, but immersion, I give WT the blue ribbon.
The ideal sim would be a merge of those two !
Salute !
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Merry Xmas...
I tried a few aircraft and found them all terrible.
COD is superiour in terms of basically everything to that game as COD is a SIM not a game. Somethings are nice in WT props are better but nothing else... Reflections are waayy way over the top, ROFs are much better same with the clouds. Tracers were vastly improved in COD and are better than WT. The terrain while nice is not great tbh it just does not look correct in the maps i flew in and the lack of shadows didnt help.
In a flight sim I spend the majority of my time looking for EA's or looking at my cockpit and even with all the bugs in COD taken into account I would say WT still cannot hold a candle to it but then again its not meant too it a game not a sim.