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What separates these servers from complete toy servers is that the aerodynamitic options (stalls etc) are checked, planesets and maps are good.
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This is not exact IMHO. From another point of view what separate those (or at least some of those) servers from full real server is the presence of external views, padlocking options and realistic navigation.
I can speak for Skies of Valor because it is the one I know better.
It has historical missions with realistic planesets, in cockpit view, realistic bomb fuzes and ILS systems on, FM is full switch. Missions are objective based, pure dogfight is not the way to win the maps.
I do not want to enter in the abused debate "full switch vs rest of the world", but can show the results of a discussion about settings change in that server.
Take in consideration that in that occasion I was promoter of a switch towards more difficult settings, so I cannot be considered as one in favour of arcade settings.
BTW these are the reasons of those who promoted the original settings.
1) Padlocking options are enabled because asked mainly by no track ir users, because they feel handcapped compared to those who have tracking devices.
2) Padlocking options are enabled because asked also by ground pounders, because they feel that identification between friends or foes is too much difficult without F7 against some kind of targets, expecially tanks.
3) External views are preferred by lone flyers. In a completely closed cockpit there's a greater advantage for those who are already integrated in community and fly team speak linked, because they increase their situation awareness in a decisive way.
Even if my tastes go for more difficult settings, I think that those points are valid and worth of consideration.
No track ir users and alone flyers may have more satisfaction in a contest like that.
Ground pounders are handcapped, from another point of view, by the fact that they are easily trackable with external views and this kills their survive chances, expecially in narrow maps. Their life is strictly linked to fighter cover.
Apart from these arguments, as Icefire stated, "relaxed" settings are popular, Skies of Valor is normally filled with players and always with a good population. Relaxed servers attract occasional players, while others rely often on organization of a specific community. Many full real servers have peaks of population in certain occasions and are empty in others.
Obviously there are many good reason to prefer a full switch server, but if you recognize yourself in some of the points I stated above, those servers can be the best choice to feel at home, until you will not feel the need of something different.