Quote:
Originally Posted by zapatista
...
i find it rather funny that people, including you by the looks of your latest comment, keep somehow believing this new RoF venture is going to produce the holy grail of il2sturmovik we have all been waiting for the last 5 yrs, and it just aint so folks. its not aiming to be, and it cant by its very design limitations. think re skinned RoF with ww2 aircraft instead 
|
I really don't think the new venture is going to be the holy grail and I'm not ecstatic to be contemplating scaling back the ambition and dream of COD's vision. (though I'd given up on seeing a working, practical realisation of that vision some time ago. Maybe that's why COD's death hasn't affected me as much as it obviously has some others here. For me the COD dream died slowly and painfully 6-12 months ago)
But I think it's just too hard to say at the moment how far 1C/777 can push things in the next year to 18 months. Your characterisation that it will be ROF with WW2 aircraft is I think the most pessimistic reading possible of what the final result could be. Already in the last week there have been signs and hints that there could be fairly significant advances from the current ROF state of play with improvements to terrain, cockpits and even (possibly) DX11.
But, they seem to have made a decision right at the outset to dampen and underplay expectations - maybe a wise move given that it was partly the fall from 1C/Maddox Game's sky-high expectation to the reality of what COD was like at launch that created so much disappointment.
So, is it a very calculated case of under-promise and over-deliver from 777, or is it just the abandonment of vision and ambition for mediocrity and the art of the possible? I think it's really too early to tell, and I'm not writing any blank cheques for 777 concerning BOS. As more information becomes available and as they get a better idea of the rate of progress and how much they can do, then we will be able to judge.
Also, please remember that COD didn't cover itself in glory in its first year and a half. To hear some people you would think we were giving up a flawless and perfectly realised piece of software for a half-promise of mediocrity. COD had at least as many deep flaws and omissions to set alongside its successes, and ultimately it failed because it couldn't advance enough in the time since release to inspire the continued confidence of its investors.