When you have stellar, super-gorgeous cockpits like CloD but basic wingman commands that doesn't function properly -and still doesn't- then you know they over-reached. Ambition should drive every development team but when it starts to conflict with budget and deadlines then you need to snap back to reality and sort out your priorities. As I mentioned before, some part of CloD are absolutely spectacular but the basic things that are missing and stuff they just threw together last minute just undermines the overall experience.
Game developers aren't charity workers, they're in it to make money and especially publishers. They look at R&D expenditure and then they look at potential revenue to make their decisions which games to develop. The games market is soooo much more diverse right now and people are playing games on their consoles, on their phones, on their tablets and on their PC's. Developers are far more spread out across the board and many are a one-man team creating 99 cent apps for iOS or Android and are making good money because of low cash-burn rates. The fight for resources to develop games are getting tighter, just the other day THQ (pretty large game developer/publisher) filed for bankruptcy and they have some pretty valuable IP's in their possession. All I'm trying to say is that we are going to have to face fact that times have changed and we have to make due with what we get. The SoW project was admirably ambitious but it became it's demise, whiners or no whiners.
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