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Old 12-12-2012, 03:41 PM
6S.Manu 6S.Manu is offline
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Join Date: Oct 2007
Location: Venice - Italy
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Quote:
Originally Posted by lokitexas View Post
Clickable pits is a huge feature.

Saying it isnt for combat sims is ignorant. It worked well for DCS. Very well. Doing a real start up, adjusting finer things in the cockpit. Internal/external light switches, radio freq's, gear lever, clock, etc. etc. are what make the difference between a combat flight sim, and combat flight game.

Another ignorant statement is people saying they would rather have the controls mapped to a HOTAS. Did you know, you can still do that AND have clickable cockpits? Duh....

Like someone said, they dont want to go with DX11, sticking with DX9. Dont want clickable cockpits. Basically, I have a feeling its going to be a dumbed down version.

Have you seen the RoF engine? Looks good, but its barren. Ground objects are very low, no infantry, no airfield activity, and small air activity. Might work with WWI, but will be hollow for WWII.
Please, my educated friend, can you list me all the actions a pilot can do in a 109 compared to a A10 pilot during the flight?

In a modern plane the pilot is constantly looking at the cockpit because the informations he needs are all there: it's not the same for a WW2 pilot...

Clickable cockpits are mandatory on a modern plane simulator, not so in a WW2 flight combat simulator.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-12-2012 at 03:56 PM.
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