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Old 09-03-2008, 11:52 PM
LEXX LEXX is offline
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Join Date: Dec 2007
Location: Ussia
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Then we want random malfunctions as a simplification. Randomly varying FM or DM with a "historical" basis is a no-go for dynamic campaigns or Online Wars that do not follow history. ie...suppose Germany is winning a dynamic campaign or extended Online War, then the late Bf-109s may not suffer alot of the manufacturing problems or fuel problems they historically had.

And to step into another misadventure: Flight model is no more important than "terrain" as both are irrelevent to air warfare simulation when compared to the importance of the air warfare environment (**).

To paraquote Chuck Yeager: Its the pilot, not the flight model.

Who said this one:: He who sees first, wins.

The pilot defines success or failure, and he/she does this by using the air warfare environmment to his/her advantage. Of course, the flight model or "the plane" in Chuck's original quote "counts" also, but like terrain, is not the primary driver of air warfare which is the air warfare environment. After all, every pilot hoped to mount a higher performance beast if possible, ie...they all wished for "better" flight models...but if they couldn't, they made do as best as possible with their flying skills and deep knowledge of the air warfare environment, assuming the ones who survived to learn about it (he who see first, wins). Unlike the ground warfare environment, the air warfare environment is not instinctively or naturally known by Man/Manette, and has to be taught.

So far, both the "gamers" and the hardcore "competition dogfight flight model" simmers have never learned the air warfare environment, because they have never seen it modelled in The Sims before. That's a teaching failing of developers, not the customers. Perhaps someday The Sims developers will figure this out and model the air warfare environment.

But not today.


(**) Footnote added later:: Exposing the greatest Pink Elephant of combat flight The Sims is gonna get me into alot of trouble.
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