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Old 09-02-2008, 05:28 PM
LEXX LEXX is offline
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Join Date: Dec 2007
Location: Ussia
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Bobb, good point about ground terrain being more important for WW1 than later wars. The higher you go, the less terrain detail needed.

Bobb::
Quote:
Dogfights ended up low between 1000m and the deck within minutes so what you see down low adds to the immersion factor especially as you hurtle along at 50mph in a barrol role.
Those popular "dogfight" stories are exactly my point.

For every half hour dogfight descending into the trees, there were a dozen stalkings and hunts for other aircraft at high altitudes, with success or failure dependent on the air warfare environment high in the sky, long before dogfights descend to treetop level.

Now, for mud moving and balloon busting, good terrain would "count" highly but still lies behind in importance to air warfare environment modelling for the overall WW1 air warfare modelling. Zeppelin or Gotha hunting are examples requiring the later.

GRANTED: for a ground level first person "dogfight" shooter simulation (FPDS), I can see the need for "cutting edge" terrain grafix. All that is needed for that is solid blank blue sky. Nothing new here in The Sims.
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