First up: Phantom has to depend on the leadership of the rune mage stack. This should be obvious. Start it at a quarter of the rune mage's leadership, and runes increase that to 45.
Secondly: No infinite phantoms. Give them a fixed number of charges based on the number of runes they enter combat with, which isn't increased with runic word. Alternatively, make it like it was in crossworlds where it phantoms a random enemy stack, or angelic guards. This way you can't infinite phantom paladins for free infinite res.
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