Quote:
Originally Posted by Rork
Um... do you get many battles where you can finish in one round or is that a figure of speech? I don't know whether the game scales the enemies according to the character's level, but even labels such as Strong or Very Strong usually means at least three turns - at least to me, it does.
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No, you want to kill or cripple the assassin STACK in round 1 if you are going to bait them into a trap early on.
step 1), walk 'bait' unit up one step.
step 2) cast trap behind bait.
step 3) when assassin goes, they will backstab, and FAIL/get INTERRUPTED before doing ANY damage to your bait, but they will be STUCK behind your bait.
step 4) beat the living daylights out of the assasin stack
But you don't want to do this if you can't cripple the 300 assassin stack in the first round because then you might take losses the next round because you just put a big stack of assassins next to your army
Quote:
Originally Posted by Rork
I've played twice AP, not including Crossworlds, and never once ran into such a bug. It already occured several times in KBWotN. So it may be an old bug, but they kept it while adding others - not worth mentioning it then?
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You made the claim "Double fights like this are shit (obviously a bug not present in the other games), something like a cheat.", I was simply saying it isn't true. (e.g. not present in other games). Nevermind that it was fixed in build 6249 as far as I can tell (at the last island, didn't see a single double fight).
Quote:
Originally Posted by Rork
And why is that incorrect? If the patch doesn't apply to my current save, than that save is pretty much useless when it comes to the fixed bugs.
If you wanna talk semantics, then I suppose we could debate whether "useless" might or might not be too strong a word here: the save can still be used after the patch, xcept the patch won't do anything for your game, might as well start from scratch again. That's pretty much useless in my book  .
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Because the patch does apply to your current saved game. Just some parts of the patch does not. e.g. If you had the patch, Loki fire does not screw up at all. You can continue your existing game. So it DOES apply to your saved game just some of the Quest patches do not.
Unfortunately it means you will break pygmy, favorite of the gods, avenging angel, demon rage balls, but you will fix loki crashes, assassin weirdness, ice dragon crashes, double fights, a few other things which I don't remember to list right now, etc all of this WITHOUT RESTARTING the game.
I'm not sure if you feel just because you can't fix a few optional quests you consider it 'useless' but I would hardly say it "wont' do anything for your game" considering you are running into bugs that appear to have been fixed in said patch.