Quote:
Originally Posted by Rork
Actually I think it's the best way to stop them (or any other units with pesky ranged magical abilites), because they just become regular units, but that's not important 
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Well, that's certainly moving outside of technical advice and well into strategical advice, but it still saddens me to see you missing the point that bad. Allow me to try and clarify, okay?
What ckdamascus was pointing at is the fact that if you one day decide to switch to a difficulty level a little more challenging than "Normal", as you currently play, you should hopefully come to realize that Magic Shackles only ever applies when you are way more powerful than the enemy anyways, due to the leadership cap he mentioned. He wasn't telling you
"not turning your back on your enemy is a better defense than tying your enemy's hands", as you apparently understood; he was more telling you
"if you're in a position where an enemy will let you tie his hands easily, then this enemy is not much of a threat to begin with". Seriously, man, think about that. WotN's "Impossible" mode is already ridiculously easy to beat, I can't even fathom how overpowered you must be in "Normal" mode.
If you really have a thing for "Magic Shackles", try recruiting Witch Hunters if you get the chance. Their shackles are not limited by leadership. You should have fun.