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Originally Posted by Rork
I'm also playing mage on normal and practically never used shackles. I haven't checked the leadership of the assassins, but their stack values were around 300. Can't replay the battle, I'm way beyond it now and I solved it in other more... direct ways  .
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~45000 leadership. Unless you were near end game, you can't shackle them and that isn't a good way to stop them. Clever use of trap and ensuring you don't show your BACK to them is the right way to do it. Or show your back and throw trap. The unit's actual facing is what determines vulnerability to backstab.
Quote:
Originally Posted by Rork
One other thing that pops up was that even though I didn't move any of my army from their starting hexes, the enemy assassins moved and on the 2nd turn still used their backstab ability, repeatedly on the same unit. I don't remember being able to use my own assassin unit (when I had one) the same way. Backstab always worked as soon as an enemy unit moved, not otherwise. So is this another bug, blatant AI advantage or something that I simply didn't know about?
If anyone's interested in checking this and assuming that particular enemy spawns on a regular basis, it can be found in Grotland, in Rod Rotmouth's cave.
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You probably don't know the assassin that well.

He has 2 skills. Backstab and Murder. Backstab requires the back to be facing. Murder does NOT. If he uses Murder to kill a unit, he reloads Backstab for free and can stab again.
Quote:
Originally Posted by Rork
1.3.1.6246
Something else I've noticed: I've got two helmets, Tournament Helmet (Knight set, gives +400 Leadership) and Prince's Crown (Vampire set, gives +500 Leadership). Trouble is, when I swap the former with the latter, my leadership actually goes down in regards to the elves and ranger units. I don't have either set completely equipped, so what gives?!?
Which reminds me that the first time I defeated the dragon holding Tyr's (or whatever his name is) armor, right upon completion of the fight the game loaded it again from the beginning, but with my army, rage and mana at their values from the end of the previous fight. Nice, isn't it? 
Swear to God, it is downright unbelievable how this game was released in such a state, esp. considering the fact that it changes virtually nothing in terms of engine, gameplay, UI, units or even items.
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Not sure on the helms. Double fights are good for XP but it was fixed in 6249.
You aren't even on the latest patch. Latest patch is build 6249, but it has a lot of new problems it introduces. Are you not on steam?