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Old 11-29-2012, 09:24 AM
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Quote:
Originally Posted by Kurfürst View Post
Its difficult to have those skills. Yes, scissors would be effective, but the 109E has some sort of stall bug that resembles that of the old Il-2's horrendous G-6 FM at its worst state. The CLOD 109E seem to stall randomly and with no warning, making a manoeuvre like scissors very hard to execute.
It is supposed to be difficult. Emil is not an easy plane to fly and / or master Regarding the stalls you mention, I often use scissors as a maneuveur and I never stall the plane - that includes rolling scissors, vertical, horizontal combined with aggressive hammerheads - the problem is not in the aircraft. I see many other pilots being in perfect command of the 109...

Quote:
Originally Posted by Kurfürst View Post
In short the fight usually develop along the current disadvantages of the FM. The 109s stall is nerfed, so nobody in good sense goes down to engage in manouvering combat, as we all know that the Spit is practically impossible to stall and has no stability issues at all (as opposed to the real thing). OTOH the Reds can't come up to altitude because of their even more flawed altitude FM. So it's isn't that much of a surprise that 109 stay high where they are untouchable and Spits/Hurris wait down below where they are untouchable.
Interesting, this is in exact opposite of what many RAF pilots are doing - you have much better chances higher up as the performance gap closes the higher you go. 109 up high are not untouchable, they're actually more vulnerable.

I am not sure if you ever flew the Spitfire in the current patch, but I can tell you it is very much possible to stall her if you're not careful. Same for the 109. The most difficult in my experience is the Hurricane, she likes to drop her wing if you're not precise with the rudder.

Quote:
Originally Posted by Kurfürst View Post
Except that in my experience its next to impossible to shake of even the Hurricane in level flight by extending in the 109 that is supposedly much faster in both dive and level flight - either the Hurricane is too fast, or the 109E is too slow, or both.
The difference is perhaps not as big as it used to be, Spitfire and even the Hurricane can be dangerous of course when the pilot keeps the speed up and you don't. But the 109 is faster than anything in the game if flown right. I see many 109 pilots have no problem to shake me even if I fly my Spitfire on the edge. Even worse in the Hurricane.

Quote:
Originally Posted by Kurfürst View Post
Nope. The stall characteristics of the 109E are horrendous, it stalls and enters a flat spin all the time as opposed to the real thing, which was next to impossible to be put into a flat spin. Even the British emphasized the mild stall characteristics of the 109E which enabled it to be taken easier and closer to the edge of its performance envelope than British fighters.
Not entirely true, you had to be better pilot in order to get the 109 on the edge, Spitfire was generally easier to fly. I repeat I believe this stall experience of yours is not a 109 problem.


Quote:
Originally Posted by Kurfürst View Post
Currently the 109s have the following issues:
Some of the issues (top speed, top ceiling, ground handling) is equally present in all planes in the game.

I agree with most and I would add wings too fragile and stock rudder trim being wrong (maybe making the plane less stable, it was OK in on of the previous patches then changed back). Main issue is the engine modeling - Aa and A-1 mixup with FTH and power ratings - this actuly favours the Emil in the game. I don't think the real life pilots were flying at 1,45 ata during the whole flight with no consequences like we do
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