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Originally Posted by *Buzzsaw*
Most successful 109 pilots caught on the deck use scissors or a series of bunts into dives and then zooms, then repeat, or a combination of both to get a Spit off their tail, and they make sure they keep their speed up. Do you have those skills?
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Its difficult to have those skills. Yes, scissors would be effective, but the 109E has some sort of stall bug that resembles that of the old Il-2's horrendous G-6 FM at its worst state. The CLOD 109E seem to stall randomly and with no warning, making a manoeuvre like scissors very hard to execute.
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On the other hand, I watch a lot of 109 pilots come over with the bombers, sit on top of them and prey on the Spits and Hurricanes below. At those altitudes, there is no competition, the 109's rule. On the remote chance a Hurricane or Spit IIA has taken 20 minutes to climb up to 20,000 ft and attacks from higher alt, the 109 maneuvers a bit, and the Spit/Hurri loses its e, then the 109 is in the drivers seat.
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In short the fight usually develop along the current disadvantages of the FM. The 109s stall is nerfed, so nobody in good sense goes down to engage in manouvering combat, as we all know that the Spit is practically impossible to stall and has no stability issues at all (as opposed to the real thing). OTOH the Reds can't come up to altitude because of their even more flawed altitude FM. So it's isn't that much of a surprise that 109 stay high where they are untouchable and Spits/Hurris wait down below where they are untouchable.
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In emergencies, you just dive away at max speed, Hurricanes or Spits following will lose parts at those speeds.
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Except that in my experience its next to impossible to shake of even the Hurricane in level flight by extending in the 109 that is supposedly much faster in both dive and level flight - either the Hurricane is too fast, or the 109E is too slow, or both.
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As far as what planes I fly in CoD, usually Red side, although I have flown the 109 quite a number of times, all models, E1/E3/E4, as well as the G50 and 110. I found the 109 very easy to fly compared to the British planes, the opposite of historical,
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Nope. The stall characteristics of the 109E are horrendous, it stalls and enters a flat spin all the time as opposed to the real thing, which was next to impossible to be put into a flat spin. Even the British emphasized the mild stall characteristics of the 109E which enabled it to be taken easier and closer to the edge of its performance envelope than British fighters. The Spitfire
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no overheating at all unless you actually don't open the rad, but basically it's open to 3/4 and then forget,
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Perhaps that's better than the current overheat model than British planes, but let's not forget that the real 109 did not overheat even at 1/4 radiator open during level flight. Our one does, however, and it forces Blue pilots to open the radiators more and as a result fly with reduced airspeed, ie. effectively taking away the advantage in performance the 109 should have.
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there are none of the real life takeoff or landing issues the plane had,
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I agree that loops are still not modelled, which is a shame. The 109 should be more prone to this, but than again, neither the Hurricane or the Spit does groundloop.. as for landing its average, the Hurricane for example is childishly easy to land because it flies at much slower speeds.
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and even when running manual pitch, seems impossible to overrev the engine unless you are a complete numbnuts.
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No the engine does over- and underrevs all the time as speed and altitude changes, and on the manual prop pitch models you have to keep an eye on it all the time. Performance suffers accordingly. OTOH even in real life there was not much of a consequence of slight under or overevving, since the DB 601A could tolerate even 3000 rpm (instead of the normal 2400) for 30 secs.
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It doesn't sustain turn with the British planes in my experience, but it does accelerate like a rocket in a dive,
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As it should. It is the highest wing loading plane with the highest power to weight ratio and lowest drag, remember?
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and turns well enough to allow plenty of shots out of a boom and zoom.
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As it should.
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Also rolls extremely well, better than the Spit or Hurri.
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Again, as it should.
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The boost can be left at 1.35 ata forever, not accurate, and 1.45 can be used as often as you like and for longer than than the 1 minute allowed historically.
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There was nothing preventing the use of 1.35ata, apart from oil/coolant temperatures (which the cooling system could easily handle) , fuel consumption (modelled) and increased wear of the engine (which is not a concern for any Blue/Red player).
There was no limit on how often the 1-minute rating could be used and you are wrong that it's possible to use for longer than 1-min since it disengages automatically after 60 secs.
In the end neither should be that much of a concern since the 109 cannot reach it's 1.35/1.45ata performance at all and it's slower by 40 km/h than it should be at those ratings.
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And the trim never seems to be an issue, even though the historical 109 needed rudder adjustments at most speeds, the plane may show the ball off center, but it doesn't seem to cause it to actually yaw much.
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The 109 does fly out of trim all the time and with a yaw as the ball clearly shows. It needs rudder adjustments for perfect flying. It's mildly annoying but not much of a practical concern, neither it was in real life - and neither it is for Red planes.
Currently the 109s have the following issues:
- auto prop pitch bug on the E-4
- cannot reach historical level speeds and is slower by ca. 40 km/h
- altitude FM bug (common to all planes)
- lack of armor
- stall modelling, with unpredictable and violent stalls, flat spins
- it overheat model is much worse than the real thing, which could sustain allowable temperatures at 1/4 radiator open (or 3/4 closed) in level flight
- the weight of E-1, E-3, E-4 is slightly off (though I do not think this is that much of an issue, since turn times are hard coded and it should only effect behaviour)
- ground handling model is simplistic (common to all planes)
- best climbing speed is off, it's 270 km/h instead of 250 kph, which may seem unimportant, but it has an effect on the turn/climb envelope, curve and related tactics, low speed flight etc.
- tailwheel lock is present in 3d cocpit model (it was present on E-7 onwards)
- speaking of which there's no E-7

- no E-4/N either :p
- manual prop pitch lacks feathering option