Quote:
Originally Posted by Rama
You judge from a few screenshots. The map is quite big and not restricted to a flat area.
I did provide the elevation data grid for this map... as I did for some IL2 maps (Norway, Burma, Bessarabia...) and so knows the respective technical choices and limitation for relief rendering in each game.
I can tell you the elevation grid resolution for RoF is much higher, both in grid coordinates and elevation than in IL2 engine.
You'll see when you'll play the game.
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Maybe my point is lost in translation???
I am not talking about flat as the entire world is flat, I am talking, look at the road the ambulance convoy is driving on, it is flat, no textures but a sandy coloured line painted on a green background. exactly the same as is to be seen on Il2.
Now if this screenshot was taken from 2000ft, that's okay but it is taken up-close and personal.
Now if you look at Theatre of war and its soon to be released cousin theatre of war 2 you might understand what I mean about flat.
Yes there are trees and buildings but I expected more especially as this sim will be fought close to the ground.
Like I have said, it is flat (detail-less might be a better term) and compares well with IL2 1946 and OFF using the CFS3 engine.
Individual buildings and plane graphics are excluded from this of-course.
Now again I stress it is very good but not cutting edge. Not next generation.
I hope that gets my point across.
And again no offence intended or taken just a general opinion after seeing the first screenshots of the alpha in action.