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Old 09-01-2008, 01:31 PM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Rama View Post
You judge from a few screenshots. The map is quite big and not restricted to a flat area.

I did provide the elevation data grid for this map... as I did for some IL2 maps (Norway, Burma, Bessarabia...) and so knows the respective technical choices and limitation for relief rendering in each game.
I can tell you the elevation grid resolution for RoF is much higher, both in grid coordinates and elevation than in IL2 engine.

You'll see when you'll play the game.
Maybe my point is lost in translation???
I am not talking about flat as the entire world is flat, I am talking, look at the road the ambulance convoy is driving on, it is flat, no textures but a sandy coloured line painted on a green background. exactly the same as is to be seen on Il2.
Now if this screenshot was taken from 2000ft, that's okay but it is taken up-close and personal.
Now if you look at Theatre of war and its soon to be released cousin theatre of war 2 you might understand what I mean about flat.
Yes there are trees and buildings but I expected more especially as this sim will be fought close to the ground.
Like I have said, it is flat (detail-less might be a better term) and compares well with IL2 1946 and OFF using the CFS3 engine.
Individual buildings and plane graphics are excluded from this of-course.
Now again I stress it is very good but not cutting edge. Not next generation.
I hope that gets my point across.
And again no offence intended or taken just a general opinion after seeing the first screenshots of the alpha in action.
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