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Old 11-24-2012, 11:23 PM
LegendMaker LegendMaker is offline
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Quote:
Originally Posted by ckdamascus View Post
Also, "Greasy Oil" or "Oil Mist" takes about 5 seconds to cast now.
"Greasy Mist" and yes, I have that bug too. It only appeared a couple of days ago.

I'm guessing a recent patch has managed to affect my saved game, although it originally wasn't supposed to (my ongoing walkthrough is still the same game I started the day of the release). Maybe that's even why I had all these saves spontaneously deleted, I don't know, but I have a bunch of new bugs now that I didn't a few days ago. Some of them already posted here, like this one and the unscrollable Inventory (really annoying with a lot of arties).

I'd like to add to this one:

Quote:
Powder Keg problems: Kill priority on exploding barrels is so high that enemy units cannot wait to hit them and kill themselves. Is this intentional? Update: Build 6249. Powder Kegs have 0/1 hp and explode instantly upon starting combat or appearing in combat. On a related note, skeleton coffins also have 0/1 hp but whether they automatically open or not is unconfirmed.
I can confirm that ALL obstacles/neutral objects, that I know of, now show 0/1 Health, but for all except for the Keg, it makes them tougher to kill. I'm definitely experiencing this with: Altar of Lightning, Cursed Cross, Holy Statue, Coffin, Wasp Nest (don't remember the exact name), and the Powder Keg as well (with the same instant-explosion issue described).

More specifically, all those fixed objects can now ONLY be killed by a MELEE UNIT attacking them DIRECTLY. They are unaffected by area effects, be it from spells, rage skills or creatures, and range units cannot target them, nor can semi-range units, for instance the astral ray of the Rune Mage doesn't work either. Meanwhile, their powers work just fine; your units will eat Poison Skull or Lightning until you move them away or waste a turn with your Paladin to destroy the object. Not funny.

Much more minor, but Regina's Messenger also lags tremendously now, about as much as Greasy Mist. Other Valkyrie skill animations still run smoothly.

Edit: I've checked, I definitely have the build 6249 too, now.

Another one I forgot (though I don't know if it's new, but it's not been listed):

The Labyrinth (Catacombs) in Verlon Wastelands doesn't close when you get out (and complete the Quest). It stays open, but only one-way. You can enter it again, but if you do, you'll be trapped forever. The cup opening the exit is no longer there, and there's no other way out, and not even an enemy to suicide on. The only possible workaround might be to upgrade an artifact (if you have an upgradable one in your inventory) and then flee from the fight; losing your entire army in the process, if it even works (I haven't tested that).

Last edited by LegendMaker; 11-24-2012 at 11:39 PM.
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