Quote:
Originally Posted by ckdamascus
Could you please add these are they are introduced with build 6249 and previously worked fine.
Pygmy does not work properly now. It reduces the health of enemy stacks to 1 HP per unit instead of -20%/-30%/-40% of their max health.
Whenever a demon kills a stack, a rage ball is supposed to appear and it can heal all demons on the field. This no longer works now.
The random 1 HP issue can occur when no one is using Avenging Angel the spell. This is PROBABLY because The "Favorite of the Gods" passive that smites back enemies says it is an "Avenging Angel" skill. So the bugs are probably interelated.
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Thanks so much for the summary, these are all added. I've been busy with the U.S. holiday weekend. If you can let me know the exact name of the trait which is not working for the demon I'll update the list with that information.
@ivra I've updated the inventory bug entry.
@Nirual I've updated the powder keg entry. I also noticed skeleton coffins have 0/1 hp but didn't get to test it to see if it opens automatically. If anyone can test it, let me know.
@Ufozile I've added an entry for Kamikaze. I tested it, too, and it's happening for me regardless of what kills the target stack. I used it on bowmen and killed them with a spell and the bomb just hovers there, then hangs up the game when the next turn starts. Ugh.