Salmo/Kodiak
Been working with AP on this. Tonight I built Training Mission to same concept as AP. i.e. Truck (enemy) beside airfield and on it's 50% destruction, I spawn some He111's.
I combined scipt for Triggers covered by Kodiak in this thread with other script to get rid of used planes.
To check working I placed 2 Spits in mission with target to destroy truck. They do and I get successful spawn of He111's.
However, as soon as I remove Spits from mission and take out the truck myself there are no He111's spawned. I tied this twice to confirm.
Script and also mission file (with Spits still in) attached.
We appreaciate any help.
Regards
Last edited by superbee15; 11-24-2012 at 01:28 PM.
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