Thread: Update on Steam
View Single Post
  #98  
Old 11-24-2012, 01:40 AM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by BB Shockwave View Post
Hear hear.

I did the same thing. And to be frank, the reason I am madder then usual is that this is NOT a new game. About 75% of it is the same, and it is the same engine, as the previous 3 games. There should NOT be this many bugs. Well, unless 1C fired all the previous game's programmers and replaced them with random people they hired on the street. Who knows... in Russia, anything can happen. Maybe they are paid in vodka?
My hypothesis, while the game is similar, they didn't use the same hardened code as Crossworlds.

They added a lot of new things but I guess their code was not that modular and it caused a lot of grief (e.g. cold damage type).

Old fixes were not retroactively applied due to the new direction for the game (notice, rune mages are completely revised, a lot of little differences that seem more retroactive, like archdemons going back to 666 etc).

They probably found the problems to most of the quest code, but it required them to go back a lot, so they ended up breaking stuff.

Just my hypothesis!
Reply With Quote