Quote:
Originally Posted by Fatt_Shade
I get some bugs in new units active/passive abilities , or bugged quests, or even bad translations in game. But in case things that worked in the Legend, and Armored princess/Crossworlds like some spells (pygmy , enchanted hero) or not fixed skill mechanics from 3 year old Ap (onslaught bonus adrenalin for orcs) are ridiculous to mention.
I mean wtf were they doing with old functional mechanics to mess it up in this release, or wtf didnt they do to transfer old errors into this game.
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And, because of this trend, I'm not sure if some of the 'balance designs' issues are just outstanding bugs!
Archdemons only have 666 HP now. I realize that might have been the case in King's Bounty the Legend (never played that one), but in Armored Princess they have 766. While 666 is a cute number, they really do need more HP.
That's the bizarre thing. Pygmy did work! Somehow it broke. I wonder if they went back to an older revision of the code to fix another issue/bug and couldn't retro fix stuff.