Quote:
Originally Posted by camelotcrusade
@BenST88 and others - About that 1hp bug. The enemies shouldbe doing more damage, right, but in the log it shows 1 damage? I'd like to list this bug but I want to make sure I understand actual vs. expected behavior and how to reproduce it. Avenging angel causes it?
@torquemada oops, sorry about Blizzard. My color tag accidentally covered more lines than it should have. It's back to green now.
@Handel yep, I have Guardian listed in the Awards section.
@I_M_Newb I didn't know about the mouse scroll workaround for the inventory so I will add it to the post. Regarding the battle obstacles that sounds like an documented change rather than a bug to me.
@Oas, to make sure I finally understand, the bug where Valhalla's messenger only updates for viking units is now fixed to work for any viking units, right? I can mark it as OK as of Patch 3?
Edit: Just tested avenging angel and I only took one damage. Added to the list. I also tested Justice but it does not crash for me. That's quite a flashy animation though, so I could understand where some people might get a graphics crash. Let me know which cards are crashing on this spell and I'll make an entry on the list. Finally, what is the Pygmy bug I've seen referenced but not explained?
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Also Oil Mist / Greasy Mist takes a LONG time to animate. You cast it, and it takes about 5 seconds before you can do somethign else.
Pygmy bug is GAME BREAKING. Normally Pygmy reduces per unit HP by 20/30/40% and it's attack etc.
In the current state, Pygmy reduce a UNIT's MAX HP to 1 hp. Yes, 1 HP.
So if I cast Pygmy on a 1000 stack of orcs, and I do 1000 dmg to it... I destroy the entire stack of 1000 orcs with one good rage skill.
This is especially dangerous when fighting against enemy skald units, but if you use skald and get lucky...