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Old 11-20-2012, 12:08 PM
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Robo. Robo. is offline
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Quote:
Originally Posted by Roblex View Post
Thanks for all that. The only thing I am still not sure of is,you say ball does a lot of damage to ailerons & even engines but you
also say that the game does not model the deflection problem with AP so surely that would mean that AP is always better than ball? Ball
can only damage things by making holes and AP would make as big a hole plus it would also do more damage to harder structures that ball
does not. Is there a flaw in my logic?
There is no logic, you have to keep the real life qualities of the ammo types seprarated to what they are in game. I answered your question and you still say you're not sure. Of course you're not, that's why you were asking... So again:

I didn't say AP deflection is not modelled at all, it's just not as big issue like it was in real life. IN THIS GAME, Ball Mk.VII is better than AP for shooting bits off and doing lots of internal damage. It has nothing to do with real life logic. Same for IT ammo that is more effective than De Wilde IN THIS GAME. In real life tests, DW was twice as likely to cause fire.

If you still not sure, try them one by one, pure AP and pure Ball (and so on) in all guns and see what damage you are causing. There is a script somewhere around here that will display what damage exactly you're doing to your target. This all has been already done by No.401 chaps (Catseye and Wolverine) and their research is what I based my reply on.
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