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Old 11-19-2012, 10:39 PM
Rah Rah is offline
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Join Date: Jan 2012
Posts: 17
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Cool idea.

I was thinking, but not yet tested, that the greater differences between classes could come from the runes cost for each skill and the runes gained each level.

This will pre-derteminate the choices you make when leveling up but at the same time allow everyone to try different tactics. This idea is best designed in this game:http://www.pathofexile.com/passive-skill-tree

Where all skills are available for every class but if a warrior wants to cast spells has to pay much more to do so. Each class starts at a different position on the skill tree and some skills are closer some are very far away and you need many steps to reach them.
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