Thread: New units
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Old 11-18-2012, 04:58 PM
gunnyhighway gunnyhighway is offline
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Quote:
Originally Posted by ckdamascus View Post
This is what I love about this game. From minor disagreements, you learn little nuggets of info!

I normally hate humans, but um. Horsemen are extremely extremely good and were my #1 damage dealer in my last playthrough. The Drill also works on them now (I vaguely recall it did not in Armored Princess).

Although I 'abused' the rune mages for it, ultimately I found the horsemen were the ideal shock units instead of my Rangers as assault units (until I got 100% crit but that was so late in the game).

There are no lizard armies in here, yeah? Yes, I'm curious on experimenting with the other races. If I can withstand "losses", I'm even more curious in carrying a large contingent of excess reserve units.

Just started my 2nd playthrough as a Soothsayer/Mage and I must say the synergy of vikings is INSANE. I can't see how anyone would say they are terrible. Skalds mass buff/debuff, excessive rune of luck ... sure other builds might be a bit more efficient but it wasn't terrible by any stretch of the imagination.

By the way, did anyone even SEE peasants for sale? A single stack of peasants even with losses would be... somewhat humorous?
Yea I actually tried out skald units other day and despite the low hp and damage that buff and debuff is epic kinda op i think
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