No probs
clivewil, have fun.
Klem, the colours are the same in both SweetFX settings files, but the SMAA anti-aliasing is set to Ultra (instead of whatever the default was) in the latest package found here -
http://forum.1cpublishing.eu/showpos...&postcount=141
I couldn't see any difference between the default and Ultra SMAA settings myself, but thought I'd leave the Ultra settings in anyway. I didn't check if it lowered frames per second either.
There's no actual guide for tweaking the different effects that I know of, everyone seems to have just switched things up and down and on and off and found their own way through. That's not difficult to do, but it would be hard to make a guide for it as there are so many variables and different combinations that could be used to reach the same end. It's probably also dependent on the game you're adjusting. In Cliffs Of Dover for example, if you try to lighten up the cockpit shadows, you also lighten up the landscape shadows and probably the cloud and reflection surfaces too, so you have to make compromises and decide which details you want to lose.
In the SweetFX 'Tonemap settings' all three of these parameters will adjust the brightness in a different way, as will some parameters in the other settings categories -
#define Gamma x.xx //[0.00 to 2.00] Adjust midtones
#define Exposure x.xx //[-1.00 to 1.00] Adjust exposure
#define FogColor float3(x.xx, x.xx, x.xx) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00]
With my 'Neutral6' settings, my priority was to make the daytime landscape colours look more natural overall by getting rid of the default yellow-green haze (without introducing a noticeable colour tint elsewhere), while making sure I didn't lose any highlight details in the clouds or reflective surfaces.
I played around with all the settings, but for effective colour and brightness adjustments, all I needed to use were the 'Technicolor' and 'Tonemap' settings. The other settings categories were just good for making extreme special-effect-like changes or for doing the same thing I was doing anyway with just the 'Technicolor' and 'Tonemap' settings.
The procedure I followed was to go through every parameter and check it's positive and negative range, then see how they interacted with each other.
These are some of the things I would check for whenever I made an adjustment - Cockpit shadows, cockpit highlights (seen on the surfaces where the paint is flaking for example), cockpit colours (coloured knobs and display panel surfaces for example), external plane shadows, external plane highlights, external lettering and decal colours, blue sky colour, horizon colour and brightness, cloud colour and brightness, general terrain colour and brightness, tree and forest darkness (mainly due to brightness of their shadows)...all of these things needed to be balanced according to the priorities I'd set (naturalistic mid-day colours without blown highlights).
Then it was a matter of changing the time of day to see how well the changes held up as it got darker in-game. Which is to say, checking to see at what time it would be better to simply switch the SweetFX adjustments off and use the default colours. As it was, I thought the 'Neutral6' settings gave a pretty good range of useability (7am - 5pm?), so decided to put them out there for others to try (and adjust as they see fit).
GOZR, which utility are you using, the 'SweetFX' or 'FXAA' one, and is it from the link I included in this post?