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Old 11-14-2012, 04:26 PM
MaxGunz MaxGunz is offline
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Quote:
Originally Posted by Herra Tohtori View Post
Similar example would be the thing I mentioned earlier: Handling qualities, control forces required to maneuver the aircraft, things that the simulation can only approximate to some degree based on some data. How hard can a pilot deflect ailerons in A6M Zero flying at 500 km/h? How hard is it to actually turn a Bf-109 diving at 650 km/h?
Oleg did model stick forces along with trim. IL2 pilots are restricted to 20 kg strength for game considerations, possibly because fatigue modeling was too much code. The IL-2 stick interface is strength based, how far you move your joystick modified by your stick settings says how much strength the virtual pilot applies to the virtual stick. And trim affects the virtual back forces (from control surfaces) that IL-2 does model. Oleg having been a test pilot did have ideas he wanted in his sim.