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Old 08-29-2008, 02:32 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
I know it. You know it. How much of others here know it?
There can be some author's vision in the game, can't it?
We are not throwing away historical realizm like Blazing Angels series.
Just pushing some limits. Because it is game, and because it allows better gameplay. And still histrically true - because there WERE such planes.
As an example.
Have you seen 'Battle of Britain' movie (1969)?
It is historical movie. But it is movie.
No flyable Mk I were even that time, and producers used other modifications.
Some scenes were completely fictitious.
But still it is great, historical accurate movie.
Read about it: http://en.wikipedia.org/wiki/Battle_of_Britain_(film) .



Blazing Angels is arcade game. It is far away not only from history, but from simulation as well. And even reality - I don't think, what I've played in BA2 was _airplane_ .



I was only giving you a credit.

P.S.
Spitfires engine sometimes stopped, when flying down. I haven't heard players complaining, that in game there is no such effect Because it simply silly.
Fair enough on the authors vision. If such a vision is the case then by all means...its not mine...it is yours and ultimately your the author.

Also a fair point on the Battle of Britain. One of my most watched DVD's (and tapes ) in my collection. A superb movie that gets as much right as it can. Indeed no Spitfire Mark Is were available. The very similar to almost identical Mark II (the only one flight worthy at the time) makes an appearance in most of the close up shots. The rest are Mark V and IXs with the cannons taken off or cleverly concealed. They did a pretty good job there too. No CGI for them to hide behind. Definitely trying to make them look like bog standard Mark Is on the other hand which was the intention. Absolutely a fair point.

Early Spitfire and Hurricanes had carburetor fed engines which when pushed forward into negative G maneuvers would cause the fuel to rush away from the feed and the engine would indeed stall. This could happen upsidedown, yes, but also while pushing forward on the stick to chase a 109. This was later solved...particularly in the Mark V series of Spitfires and later. In IL-2 1946 and in all previous versions a negative G engine stall occurs on the Hurricane I as it should. One of the many stop gap solutions was called "Miss Shilling's orifice" after the inventor came up with a simple solution to the problem. Have a look if your interested

Honestly I wouldn't mind a proper engine stall in the game BoP as well. Simulation mode on. Certainly I'm looking forward to that in Storm of War. Not so much silly in my mind

In any case...as I say...wish you the best of luck in the development of this game. A big challenge and a work of art absolutely.
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Last edited by IceFire; 08-29-2008 at 02:36 AM.
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