Hero and rage exp are calculated differently.
Expl you have 2000 lds and lead only 1 red dragon, and enemy have total 10.000 lds of units (10 axe throwers, 10 maidens , 105 slingers , 6 yarl , 2 yotun).
Hero exp is calculated at end of battle and it takes all enemy units (from FIRST turn) to calculate exp gained. I say from first turn because anything that enemy summon during battle DOESNT count toward hero exp.
Rage exp is calculated DURING battle for every rage skill you use at current enemy lds value. So first turn you have 2.000 lds, enemy 10.000 ratio is 10.../2.000 = 5 every rage skill you have will give you nominal exp*5 , then lest say you kill some enemy units and their total lds is now 5.000, you still have red dragon, now ratio lds is 5000/2000 = 2,5. Every rage skill you now use will give you it`s nominal exp*2,5 , and so on every time you use some rage skill it`s takes in calculation CURRENT ratio of you and enemy leadership. This is why near end of battle lets say you still have red dragon and enemy 1 slinger lds ratio is 22/2.000=0.01 and no matter what rage sill you use you`ll get 0 rage because rage exp *0.01=0 , no rage exp gained.
For rage exp there is also consideration of dmg dealt and how may targets it hit, so area dmg rage skills have higher nominal exp value then single target rage skill. But all rage skill when used are multiply with lds ratio (in case you have 1 slinger and enemy 10.000 thorns and you use some single target rage skill you`ll get bunch of rage exp because ratio is 80.000/22= lots) , but there is cap to this also i`m not sure how much max multiply is but in AP/CW i have never gained more then 700 rage exp in 1 turn. This is made so single stack like old single black knight wouldnt give ridiculous rage exp.
In end, hero exp is already determined before battle, in first turn you see how big enemy army is and you`ll get hero exp for that army. Rage exp you gain in every turn you use rage skill based to current enemy/ally lds ratio and basic rage sill exp.
Here is also calculated bonus% from skills/items.
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