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Old 11-11-2012, 06:18 PM
trademe900 trademe900 is offline
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Join Date: Feb 2012
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Quote:
Originally Posted by LoBiSoMeM View Post
I saw a lot of whinning about the low service ceiling of aircraft in CloD, some sounds like old WWII fighter pilots. I just want to have fun, and "near" real life performance.

I read some sources about Spitfire absolut and service ceiling, MkI, Ia, and IIa. The range goes from 30.000ft to 35.000/36.000ft.

In FMB I can set airstart with about 32.000ft. Starting from the ground, I can reach easily like 31.000ft.

I don't test the 109s of BoB time, but they operate with service ceiling 10km, about 32.000ft in real life. In CloD we can achieve such altitude?
Well... I can reach 31.000ft without killing my engine. It's so bad the FM regards service ceiling?



I really don't understand...
Of course it's not that simple. Yes we can touch high altitudes, barely.

Have you tried to see how fast you can go at that height or timed how long it takes to climb there? Don't bother wasting your life, it takes an eternity to get up there. Climb rates in this game are WAY off, everything is too slow. They are only somewhat accurate up to 10,000 feet. Also, the Hurricane climbs faster than Spitfire at present ). Above 17,000 feet everything absolutely goes out the window.

I don't know why people think it's absolute service ceiling that matters so much, time to height is far more important. No one in their right state of mind is going to be trolling about at 35,000 feet anyway. It's time to height and climb rate at high altitudes that is what people are complaining about, after a certain point everything just drops up and you are standing on your tail to gain a few feet.

High altitude modelling will not be fixed until the release of the sequel. So we just have to make do with fighting at low altitude for now.

Last edited by trademe900; 11-11-2012 at 06:24 PM.
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