View Single Post
  #14  
Old 11-08-2012, 10:53 PM
Saridu Saridu is offline
Approved Member
 
Join Date: Sep 2008
Location: Perth
Posts: 91
Default

It's strange, the first four viking islands are very rigid , we all felt railroaded and forced to use less than great viking units (okay I'll make an exception for soothsayers - that loki's touch ability is fantastic! - but usless against the hordes of undead good design).

But once you get to Darion, the game suddenly opens up and you can get human, viking, elves and orcs with some dwarves thrown in, with as little as one quest gate!

Strange approach, I think they were trying to build authenticity (Vikings fight with a viking army!) - and make no loss more challenging (if that's your thing) by making the vikings crappy is comparison to the other races.

I mean who arrived it Darion and thought, hah Rune mages, Royal griffens and Paladins! Who needs them, I' going back to the homeland for another full army of vikings!

Before i get bashed just pointing out that the vikings aren't imho a good balanced army, I would takes even dwarves any day over them. Now maidens are good - if you can get them in sufficent numbers, soothsayers as I said above are good for the Loki's touch, Jarls are okay as tanks go but numbers again could be a problem, I've seen 30ish can't see it been viable (Note I haven't played past Demonis so I don't know if the Viking islands replenish at that point) - I would take Royal Griffens over them in a heartbeat (even with the bugged morale bonus to humans)

Last edited by Saridu; 11-08-2012 at 11:16 PM. Reason: The Queen's English
Reply With Quote