Quote:
Originally Posted by hellsing
At level one each might rune you have that is unspent increases the chance by 1% at lvl 2 by 2% and at lvl 3 by 3%.So 20 might runes for the max benefit.
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Ok, tried it, and it counts all three types of runes (might, mind, magic). I had only 3 might runes left, but 18 mind and 1 magic rune, and with runic power lvl1 still get the full 20% bonus damage.