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Old 11-08-2012, 01:06 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
Default [mod]Modified skills

Hello fellow KB players.
Here i`m trying to make a bit more difference between classes in KB as it is now in WotN. I got this idea from `class difference` tread and from Csimbi`s mod for extended skills.
Generally idea was to make each class more unique (4 of them) from other and give some skills 5th lvl.
So changes :
1) Viking class have Bloodlust , Arctic rage, Absolute rage, Runic power. My thought is that viking should have domain over best/strongest rage skills and that`s why i changed it this way. This skills are unique for viking class and have 5 lvl`s. Lvlup bonuses are a bit lower so on 5th lvl are still better then previous 3 original so it`s useful to upgrade them to higher lvls.

2) Skald class have Edda, Jarl, Resurrection, Tolerance. Skald is made to have biggest army with some passive bonuses and highest possible moral if invested runes those unique skills for him. Here skills dont have 5th lvl because there are no need to upgrade them pass 3rd (Resurrection and Tolerance) so i added 4th lvl for some other to make up difference in skill lvlups from Viking/Soothsayer (Spirit power, Weakness lore, Learning have 4th lvl)

3) Sooth class have Alchemy, Initiation, Destroyer, Higher magic. As was plan for viking to have best rage, here sooth have best and most numerous spells. Low on lds and att/def stats sooth have lowest cost for upgrading spells, and highest mana = intellect for his spells. Not much more to say on him.

Same as any other mod got to game folder/sessions/addon/mods and unzip my archive there. I dont think there is need for new game, but just to be sure i ask some of you to start 3 new games (1 for each class), and on start save and use `shift + ~` cheat code to get runes (shift + ~, rune might # where # is numebr of runes you want, get 100 of every one just for testing purposes) and lvlup skills to see if they will work in your game, i had no prob in mine.
I rearranged some skills so my restrictions work, so i you could post screenshot of your skill trees would be great, i have it in my game but i`m currently on first patch, so not sure if there will be any prob with later update. If there is any problems in game just delete my mod files and return to old settings.
Thx in advance, and for questions/suggestions post here i`ll try to help
Attached Files
File Type: zip fatt_shade_modded_skills.zip (13.8 KB, 75 views)
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