Quote:
Originally Posted by FC99
They don't have classic blackout, they have limited amount of G's they can pull instead. That works well enough in most situations. I logged their G's during fights on couple occasions and they were within reasonable margins. In general, I have lot more problems to make AI do the things I can do than to limit them in what they can do.
They are not exceeding dive limits so there is no reason for them to lose aircraft's parts.
True in most situations. Most players believe that they are good while in reality not more than 5% of the players knows what they are doing.
As a flight Leader you will be able to send commands to Wingman, Second Section and whole flight. Assigning target aircraft for them should work better than now. You will be able to Abort mission from any position in flight. You will be able to call contacts from any position in flight too, of course, you will not be able to order attacks if you are not the Leader.
VAC type of control is the best solution but you still need solid and practical "silent" system because not everybody is in position to use voice during playing.
In theory they should not attack planes that are not capable of combat but I guess that there is a loophole somewhere.
If they are supposed to attack specific target that have to be set in mission. Without that they will attack first target of appropriate type. I'll try to add target type preference to FMB in 4.13, it's to late to do it for 4.12.
|
Type preference sounds interesting. Would they be waypoint controllable or hard coded? Both? Not a fully formed idea in my head but I'm curious.