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Originally Posted by Bearcat
I don't know if this has been asked but do the AI black out? If so how come I will be going in a dive to follow an AI.. we are not closing.. in fact sometimes he is pulling away... he turns .. I turn.. I black out... he zooms up .. gets on my 6 and nails me.. Do they black out?
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They don't have classic blackout, they have limited amount of G's they can pull instead. That works well enough in most situations. I logged their G's during fights on couple occasions and they were within reasonable margins. In general, I have lot more problems to make AI do the things I can do than to limit them in what they can do.
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Originally Posted by SPAD-1949
And all over the versions, carburator fed enemy planes can dip and dive like a boss, dont shred to pieces in long high speed dives and climb like a pro.
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They are not exceeding dive limits so there is no reason for them to lose aircraft's parts.
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Originally Posted by IceFire
I think the most common thing that happens both against the AI and against other humans is we get placed in a situation where we think we're pulling the same turn but, in an effort to lead the target, we're actually pulling a tighter turn and more G forces.
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True in most situations. Most players believe that they are good while in reality not more than 5% of the players knows what they are doing.
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Originally Posted by Bearcat
Excellent news.. I missed this before my last post.. FC.. those were some interesting tidbits about how to control the AI better.. are there any more things like that that might be helpful in getting us to better control the AI?
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As a flight Leader you will be able to send commands to Wingman, Second Section and whole flight. Assigning target aircraft for them should work better than now. You will be able to Abort mission from any position in flight. You will be able to call contacts from any position in flight too, of course, you will not be able to order attacks if you are not the Leader.
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I will say one thing that really makes controlling the AI an entirely different ball game... that is VAC (Voice Activated Command).
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VAC type of control is the best solution but you still need solid and practical "silent" system because not everybody is in position to use voice during playing.
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Originally Posted by Lagarto
Could you possibly stop AI from engaging enemy aircraft with dead engine?
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In theory they should not attack planes that are not capable of combat but I guess that there is a loophole somewhere.
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Anyway, they were supposed to defend their own base, engage the bombers, and not to waste ammunition on a plane which was about to ditch. In such situations they're useless (I was the lowest rank, so I couldn't give them any orders).
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If they are supposed to attack specific target that have to be set in mission. Without that they will attack first target of appropriate type. I'll try to add target type preference to FMB in 4.13, it's to late to do it for 4.12.