Quote:
Originally Posted by camelotcrusade
I am starting to think the animation crashes are tied to certain sets of videocard and driver versions. I haven't seen a crash with any of the animations so far (though I used to get them in KBAP with my old PC) and I have a Radeon Sapphire 7950 with latest drivers. What do you have ae_LON (and RCDOWN, if you're reading)?
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AMD Radeon HD 7900, latest driver. Trust me I know it's not my graca. I have had random crashes because i play highest settings 1680 x 1150 but not repeatedly while repeating the very same action 10 times. I have changed the following .lua as described in some thread (here or some other forum, forgot): unit_features_ondamage.lua which also contains the specs for the ice dragon. Turns out the game does not crash anymore but due to the altered command line
-- Attack.log(dmgts, "add_blog_ice_dragon_death_2", "name"," "..blog_side_unit(0), "special", mana_count)
the quest does not count the dead ice dragons anymore. So I am basically
just as pucked as before. Thanks for your concerns.
edit: Very sure now that the specs in the .lua causes the crash because I have just changed it back to its original coding and it crashes
as soon as i try to kill the ice dragon. It takes a hit, loses some points but the final death blow causes the crash, tried different attacks.
I am no coding, modding pro, I'd really appreciate a pro to check this out and maybe advlse. I play on steam and the patches are executed
automatically. Thanks.