Well, the point is more to how the real aircraft inputs felt like in comparison to the joystick in front of my pc. How sensitive were the controls especially when aiming? On 100% sensitivity its very hard to aim accurately with my stick. Surely the developers test the aircraft handling with some joystick and settings in mind.
What would be nice if they could share some of their profiles used.
Having a joystick setting with 0 dead zone might not be 100% accurate simulation of how the real controls felt, e.g. pulley tensions, airflow resistance over the control surfaces etc. Also, flying on 100% sensitivity and not being able to move the sights less than 5% at a time also don't sound very realistic.
All I want is how it really was. If it really was that hard to aim properly then fine, but if not, then I want the sensitivity curve/ dead zone for my make of joystick which best simulated 80% of the controller behaviour. I mean if the intention is to have a simulation and the main human input is completely contrary to the real life representation, it's not much of a simulation then.
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