View Single Post
  #1  
Old 11-03-2012, 04:50 AM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default Show userlabel after recon passthrough

I'm tying to show a custom label on the mini-map to blue players once a recon plane has gone through a pass-through trigger over the target. I'm having difficulty coming to grips with the various userlabel methods.The code below has errors. Baby steps please, explaining each method's use.

Code:
public override void OnTrigger(int missionNumber, string shortName, bool active)
    {
        base.OnTrigger(missionNumber, shortName, active);

        //RAF Dunkirk recon Do17
        if (shortName == "RAF_Dunkirk" && active)
        {   // Do17 recon'd RAF Dunkirk
            Point2d p = new Point2d();
            p.x = 221501.43;
            p.y = 252603.72;
            List<Player> BluePlayersList = new List<Player>();
            foreach (Player player in GamePlay.gpRemotePlayers()) if (player.Army() == 2) BluePlayersList.Add(player);
            Player[] BluePlayersArray = BluePlayersList.ToArray();
            double t = GamePlay.gpTimeofDay();
            GPUserLabel lbl = GamePlay.gpMakeUserLabel(p, BluePlayersArray, "RAF Dunkirk", t, GPUserIconType.Factory);
            GamePlay.gpDrawUserLabel(lbl);
        }
    }
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE

Last edited by salmo; 11-03-2012 at 05:07 AM.
Reply With Quote