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Old 11-02-2012, 02:16 PM
KnightFandragon KnightFandragon is offline
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Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
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So Samedi, you also know how to work that mask and unmask feature?

I was wanting to make a downed pilot mission, he starts guarded by the germans and I come get him. He starts as a neutral figure to both teams so the Germans dont shoot him, but then once the "clear crash site" objective would be clear the pilot would then unmask to player 0, which would be me....but how exactly do I do that? Ive not done anything with those so far...

ive got tons of stuff id love to know how to do to really make my missions more interesting.

Another, is how do I get fire and smoke fx to stay on the map? They seem to just go away after a fewminutes...but I see them decorating some maps..coming from burning vehicles and what not .


Also, Samedi, how do i make it so that troops will disappear once they get to a certain way point or zone?

I have a mission where I want, at a set point, for a large patrol to enter the board, they follow the way points and then poof at a given point on the opposite end of the board. I know about waypoints and zones but is there a trigger or tag I have to apply?

Also, on all the missions where my soldiers are assigned the "hidden" tag, when I save the game and reload it, all those troops with the hidden tag are gone....i use hidden for reinforcements off map....is there someway to make it so I can save the game and them still be there? I have tried remove tag hidden triggers but that crashes the game.

Also, do you know how to make reinforcements tab like in the Zeelow heights mission? I tried to make that once and got it working, only I couldnt get the score to actually work...

Last edited by KnightFandragon; 11-02-2012 at 07:12 PM.
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