I noticed that the predetermined total damage range displayed when attacking units is inconsistent when the unit has holy damage (possibly in other cases too). I've seen it more than once, the total damage is displayed X to X+Y but the result damage is actually above that range or X+Y+Z for you algebra enthusiasts.
More practical example: Lets say my Inquisitors predetermined damage is 450 - 680, sometimes they actually do 760 without crit.
|