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Originally Posted by Bhruic
1) I'm still on the fence on that one. Yes, the tooltip says 1-2, but the tooltips are frequently wrong in the game, as you well know  . Plus, there's no indication of what the chance of a second one should be, if in fact you are supposed to get 1-2. Should it be a 50-50 split?
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In KBAP it was ~33% chance of two, by my eyeballing of it. (I used Alchemists with 4 movement for a run. They were like little no-retaliation poison dealing land dragons!)
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2) Icy Rage is the skill that increases your critical hit chance for Rage, but it should be pointed out that you always should have a chance to crit with Spells/Rage attacks. The probability seems quite low (unless they have Doom cast on them, which guaruntees a crit with anything). If I'm reading this right, the base probability is:
3 x (current mana-or-rage / maximum mana-or-rage).
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Now that is interesting. That sounds like it's about one tenth the intended strength, even when working correctly. Having a 3% crit chance when at max rage or mana is very minor. But I really dig the intention at least. Makes mana regen to keep yourself topped off feel a bit more important.
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3) It's not really a bug, it's just a side-effect of fixing the critical hit bug. It required one of my units to take a critical hit to activate, which never happened (because of the bug). Now that it's fixed, it does happen, which took me by surprise.
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Hmm, I'll have to fix the description on this one when I get to items. This was a CW item that had the same effect, and was similarly difficult to understand then!
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4) I've read about it, but I haven't got that spell yet, so I haven't tried using in on various undead. Maybe I'll cheat and give it to myself to see what's up.
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If I remember, I'll at least try to reproduce the bug when I get home from work.