Quote:
Originally Posted by 335th_GRAthos
+1
I have to be quick to mention that, unlike IL2FB, CoD does not support "three monitor view".
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All games show you the "front view" that is the view when you are looking straight ahead.
This view is more limited than your real life:
...humans have a maximum horizontal field of view of approximately 200 degrees with two eyes, approximately 120 degrees of which makes up the binocular field of view (seen by both eyes) flanked by two uniocular fields (seen by only one eye) of approximately 40 degrees.
What I think they mean is that, whilst the horizontal FoV using both eyes is 200 degrees, only 120 degrees of this is simultaneously seen with both eyes. In other words, the left eye sees an additional 40 degress on the left which is invisible to the right eye, and the right eye sees an additional 40 degrees of the field on the right, which is invisible to the left eye.
(
http://en.wikipedia.org/wiki/Binocular_vision)
To cut the long story short, this is much more than the FOV you see in the monitor in front of you.
Some games, and IL2 was one of them, have the option (in CONF.INI) to make the game render not only the "front view" but, the "left side view" and the "right side view" as well, at the same time.
This tripples the field of view you can normaly see in a game.
The disadvantage is that you can not enjoy this on a flat screen in front of you; You need three separate monitors and you have to incline the outside monitors toward you otherwise, the view may look very strange. It is difficult to explain but here is a picture of how strange it looks if you keep the monitors in front of you instead of inclining them:
The other disadvantage is that you need a very good graphics card because the game has to render three times more information that before (needless to say that the later is the reason why CoD fails to provide the three monitor view).
This been said, there is a way to adjust the field of view in CoD (using the mouse) to make it wide in order to resemble the three monitor view however it is a rather clumbersome way for my taste and it makes it impractical for dogfight situation where you have to switch from "zoomed in" to "wide view" while tracking the enemy and estimating the required lead for deflection shots.
~S~