I think the thread is still open because a lot of people have opinions regarding the topic.
Tiberiu has been already warned about his offensive and belittling remarks but apparently has taken no heed of Elwin's warning.
Now back to the subject, I have no problem with how anybody else plays the game, its a single player game you can do whatever you want! Some open up the console as soon a the game loads, some spend hours nay days striving for no loss, some love the challenge of hard others prefer easy, that's fine.
I am a little annoyed that the game appears to have been designed to thwart "no loss" as much as possible, its like the devs opened the forums saw all the no loss threads and thought zomg! That's what everybody plays, lets make it as painful as possible! Warrior enemy hero? Who cares, give him poison skull, flame arrow and spectral sword just to kill a low hp unit and force the "no loss" player to reload.
Lets make the first two islands as linear as possible and force navigation scrolls behind quest gates so players can't go exploring and return with a big army. So we gave them the flying horse, that will keep them happy, it doesn't really mean much because they can't get any better units because we populated the islands with as much low hp crap as we can!
That's my gripe, no loss playing style seems to have affected game design. Now I think the other mechanics are really good, classes are better balanced, they tried to capture the nordic setting units are interesting. My problem is the way they are presented.
Last edited by Saridu; 11-01-2012 at 03:50 AM.
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