DMG is damage.
K is defined as attacker's attack stat (with bonuses) minus defender's defense stats (with bonuses).
Resistances is applied to DMG first. DMG*(1-resistance/100) = sDMG, resistance caps at 95 (95%).
If K is > 0, then sDMG*(1+K*0.0333) = aDMG, this caps at K = 60 for 3x sDMG.
If K =<0, then sDMG/(1-K*0.0333) = aDMG, this one is lowest at -60, for 1/3 sDMG.
Damage calculations after this point are multiplicative(!).
Berserker is applied to aDMG (2*aDMG).
Crit is applied to aDMG [(1.5)*aDMG].
(!) By this, I mean that if you happen to be an absolute beast with the RNG and scores Berserker AND crit WITH Absolute Rage at max, you will do 2*1.5*1.5 = 4.5 times the stack's MAXIMUM damage (because crits are awesome). Add to this another 20% increase from some weapon *coughjollyrogercough*, and you get a whopping 5.4 times maximum damage.
TL;DR, yes, your assumptions were correct, and crits are frickin' dope.
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