Quote:
Originally Posted by Bhruic
Critical Hits/Sense Weakness fix - If your hero didn't have the Sense Weakness skill, all critical hits on your units would trigger Sense Weakness (sounds backwards, I know)
In arena.lua, line 553:
Code:
if receiver_human and not receiver_glot then
if receiver_human and not receiver_glot and (skill_power("weakness_lore", 2) > 0) then
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Hi - turns out I got a save right smack in front of the guy who casts Doom, so I just tested and the bug is still happening. Then I realized the zip file has addon_arena.lua, not arena.lua, so I didn't have the fix installed. So I went into the arena.lua file to mod it myself, but I don't quite understand how to do it. At 553 (and the next few after) it says:
Code:
if receiver_human and not receiver_glot then
kritProb = kritProb - skill_power("weakness_lore", 2)
if kritProbRnd < kritProb then
iskrit = false
is_weakness_lore = true
Where do I make the changes? Am I adding that line you show right after it?