Thread: Bugs Thread
View Single Post
  #11  
Old 10-31-2012, 06:18 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Quote:
Originally Posted by pr0 View Post
As an update for the mind skill sense weakness I have now taken tier 2 and tier 3 with the same viking units:

Warrior Maiden, Berzerker, Jarl, Axe thrower, Soothsayer.

Lvl 1 gives a universal +6% critical, Lvl 2 gives nothing and level 3 gave Warrior Maidens and Axe Throwers +2% critical chance and everything else +3%. I initially thought that it increased the percentage dependent on the units base crit rating but soothsayers went from 20% crit to 23% whilst axe throwers went from 24% to 26% as did Warrior Maidens.

So now I am officially confused - and have 22 mind runes to use
I'm trying really hard to figure out what "espace" means... *sigh* They really did a horrible job with some of these tooltips.

Anyway, the numbers don't make a lot of sense. There seems to be a typo based on the tooltip, as the level 2 has a -5% where the other two levels have a 3% and 7% respectively. But that doesn't explain how it's messing up the numbers.

edit: Ah, I found the problem. In skills.txt:
Code:
levels {
      1 {
        deps=1
        runes=0,11,1
        trade=
        pars=+3%,3%
        fight {
          {
            filter {
              belligerent=ally
            }
            pbonus=krit,5,0,0,-100,0,0
          }
        }
      }
      2 {
        deps=1
        runes=0,11,1
        trade=
        pars=+5%,-5%
        fight {
          {
            filter {
              belligerent=ally
            }
            pbonus=krit,5,0,0,-100,0,0
          }
        }
      }
      3 {
        deps=1
        runes=0,11,1
        trade=
        pars=+7%,7%
        fight {
          {
            filter {
              belligerent=ally
            }
            pbonus=krit,7,0,0,-100,0,0
          }
        }
      }
    }
The "pbonus" part is what's relevant here, it goes 5, 5, 7 for the 3 levels.

There's something "extra" going on with vikings, as they seem to get different bonuses than other things do. The animals I checked with all got the +5% for the first level that it indicates they should, but the vikings seemed to get +6%. Not sure where the extra 1% comes from. Also not sure what the pars=3%,3% etc, is supposed to be doing.

Last edited by Bhruic; 10-31-2012 at 06:38 PM.
Reply With Quote