For latest patch (1.11.20362 )
This is part 1 of a 2 part campaign (part2 is in beta testing atm)- and is based on the book "Spitfire on my tail" by Ulrich Steinhilper and Peter Osbourne. The campaign is designed to recreate the events and atmosphere of the book.
Part 1 is 32 missions long and starts with your arrival at at Coquelles on 1st Aug and runs through until the end of September
IT IS NOT a campaign where you will be in combat 5 minutes after take off, but will fly historical missions, some of which will not result in combat, particularly early on. There will be more than enough Spits to cope with later on though
In the early missions you will fly the 109E-1 and in September your unit will finally be equipped with the E-4 version as happened historically (unfortunately we can't have 'mixed' units).
For most of the missions you will fly as #3 in the Staffel
There are also large numbers of planes in some missions (over 160 !) and clouds are used heavily in a couple of missions so a fairly good rig is required and you may need to rethink graphics settings
FEATURES
As realistic as possible numbers of aircraft (ie lots

)
AAA positions are 'roughly historical'- the numbers and locations are approximately correct as far as i can get information on this. (if you have any spare ammo feel free to shoot them up)
Coquelles airfield is as near as i can get to the layout with the objects available.- just these 2 features mean there are ~ 2800 static objects on the map for every mission.
Skins are a reasonable approximation of the style of camoflage/ unit markings used by 3/JG 52. There is a change in skins at one point in the campaign. This is indicated in the briefings. The distinctive wing/tail tips are rather useful in identifying your own Staffel in/ after combat.
Skins are Capt Farrel, (butchered by me

) and are included with his kind permission.
Route map and 'tactics board' for each mission, waypoint and timing information, weather information
I've tried to match units involved as best i could to historical records (if you have better info- let me know )
AI is 'tamed' as much as possible and there is variation in skill levels for individual a/c- watch out for the odd 'ace'!
Trains and vehicle convoys on both sides of the channel (nice targets, if you find one on the way home)
Vehicle movements around airfield and surrounding area
Clouds and wind modeled
Cloud free mission option
There is also a somewhat extensive readme with installation instructions, hints on how to get the most out of CoD
click to enlarge screenshots
DOWNLOAD
http://airwarfare.com/sow/index.php/...-my-tail-part1
Have fun
B