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Old 10-31-2012, 04:23 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@Zechnofobe
It doesnt work this way my friend : units play in order or initiative, so first play runemage then paladin OR jarl give them second wind and so on to lowest initiative unit, then second turns go in reverse order, from lower to high initiative so runemage will play last in that turn with second wind from pala/jarl. It`s still to much to 1 units cast 60% phantom of whole stack but it cant act more then 2 times/turn (only goblin is able to do that I`m not sure if things changed in WotN but in AP/CW it worked this way, order of units is decided on initiative from high to low, then in reverse and then turn ended, next turn same . . .
This isn't theory craft. Rune mage goes, phantoms paladins. It's turn is over. Paladin phantom goes, second winds rune mage, and then ends its turn. Rune mage goes, phantoms paladins, it's turn is over... repeat.

You aren't 'waiting' you are literally ending their turn with an action. I have done it, and it is glorious.
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