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Old 10-31-2012, 01:51 PM
DGDobrev DGDobrev is offline
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Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
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So would I As things stand, the game is a chore. It wouldn't have hurt if we were allowed to do some cool stuff at the beginning, rather than only in mid to late game. KBAP had it - the baby dragon's progression was kinda fast, and he was super cute.

Unfortunately, WotN forces the player into pointless repetition for a long time. Use Axe Throwers, Soothsayers (rest is whatever), advance a few paces, beat the undead army using the only damn rage skill you are given for last hits whenever possible until you get the XP medal. Advance a few more squares, beat the next one with the same composition. Rinse and repeat... Kinda takes the fun out of a no-loss game too, as for the first time I felt an inner urge to skip ahead and see new stuff regardless how the battles played and whether I lost units or not - and each and every single no-loss challenge (especially the player created ones) was a big part of this game.

That allowed everyone to forge a new story, to offer ideas for another play-through, to up the replayability of the game. I dont see how differently can this one play for the first 10 hours or so... The game is beating you on the head with the same types of units over and over.
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Last edited by DGDobrev; 10-31-2012 at 03:40 PM.
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